crisp projects

  • Smart Textile Services

    Designing and Selling 'Soft Product' - 'Valuable Service' systems (Smart Textile Services) was about the development of successful methods, platforms, guiding principles and the business models required to understand the multi-disciplinary opportunities and challenges of creating Smart Textile Product Service Systems.
  • GRIP

    When  designing a PSS, designers try to find a balance between flexibility and control to create effective and socially responsible value for users and other stakeholders.
    GRIP was about how designers achieve a balance between flexibility and control when designing PSS, leading to the creation of effective and socially responsible value for users and other stakeholders.
  • G-Motiv

    Designing Motivation - Changing Human Behaviour Using Game-Elements (G-MOTIV) was about researching and applying new approaches to behavioural change based on motivation by using game elements. We will conduct research on the motivational effect of game elements in changing behaviour. Our multidisciplinary team of scientists and designers has worked on developing intelligent PSS prototypes in the fields of health care and human resources, resulting in structural behavioural change.
  • Grey but Mobile

    Enhanced Care Service through Improved Mobility for Elderly People (Grey But Mobile) was about improving care-related mobility services for the elderly supporting independent living and social connectivity. Importantly, the quantitative and qualitative effects of these proposed services have to contribute to the improved health of the elderly as well as to the economic efficiency of care.
  • PSS-101

    Methods for Conceptualizing Product Service Networks (PSS 101) was about developing a framework of methods, techniques and tools that improves conceptualization and communication between all those involved in design and development, across industries.
  • Selemca

    The Services of Electro-mechanical Care Agencies (SELEMCA) lab was a research facility in Amsterdam dedicated to exploring novel assistive technologies for groups such as elderly persons and people suffering from (mental) health disorders. More specifically, our mandate included the development of systems built around human interactions with robots, computer-based agents, and virtual worlds. We refer to these systems as Caredroids, devices or software that will provide a variety of medical services.

publications

  • Strategic Creativity Series 04 Susana Cámara Leret Designing with young addicts and healthcare professionals in a rehabilitation clinic requires a deep understanding of the everyday situations they face, especially when the anticipated designs aim beyond the mundane at more speculative and uncharted territories. This publication brings together a wide range of perspectives of that journey, with stories about how the design of a set of smells influenced the youths’ treatment and how the design of fictional ‘companion species’ allow people at the clinic to see and discuss their daily environment in new ways. Download
  • Job Stress: From taboo to business Van de Garde, E., Thompson, M., Geurts, L., Ullerup, H. & Perez, M. Workshop for Service Design Network Conference 2011 in San Francisco, October 2011. Download
  • User acceptance in a changing context: why some product-service systems do not suffer acceptance. Schotman, H. and Ludden, G.D.S. Various measures are put forward to improve acceptance, but not all measures focus on changing user habits. This paper argues that PSSs can be more powerful in gaining user acceptance when they are designed to address lost habits, owing to unwillingly changed behaviour. Download
  • Making Research Tangible Rygh, K., Raijmakers, B., Arets D. Together with the partner company Canon Océ, Rygh has investigated what role the creative industries can play in determining new applications of Canon’s innovative 2.5D printing technology, and what new applications could be found in the field of architecture. As an outcome, Rygh created the Super-Maker, a workshop methodology bridging the innovation gap between new technology and client or end user operating it.  Download
  • Tangible Research as Inspiration for Business Innovation Rygh, K, Arets, D. How can designers contribute to the complex restructuring of business innovation?  Download
  • Defining Values Through Collaboration Rygh, K., Arets, D. & Raijmakers, B. Using a ‘thinking through making’ approach the CRISP PSS 101 project introduces tools that facilitate the alignment of expectations and address the importance of trust and meaning within networks producing Product Service Systems Download
  • Metaphors as a common language for empathic conversations in collaborative networks Daam, H.L; Gestel, M. van; Raijmakers, Based on extensive experience with collaborative workshops in the Grey But Mobile project, this paper explores how metaphors can play a role to gather empathic knowledge, and suggests a workshop programme to prototype such use of metaphors. Download
  • The in-between: an experimental venture into the position of the designer Camara Leret, S.; Raijmakers, B. Increasing interdisciplinary collaborations between art, design and science, draw  attention to the need of elucidating the position of the designer. Such stance is hereby identified as an in-between position, characterised by its exploratory nature, which contributes to the experimental practice of design as a whole. This interstitial position for design, is furthermore identified as an empowering one, which can open up doors to novel opportunities and outcomes, by enabling designers to engage within the processes that construct meaning.  Download
  • Getting a GRIP on Work Related Stress: Design & Evaluation of a Nature Inspired Relaxation Space Van de Garde Perik, E, Trevia, F., Henriksson, A., Geurts, L., Ullerup, H. The paper presents the design rationale and subsequent evaluation of the relaxation space 1.0. Experts with backgrounds in design, research and healthcare have evaluated the design of the relaxation space, which resulted in very positive responses regarding the low effort required and the high quality of the relaxation experience provided by the design. 

    http://www.inderscience.com/jhome.php?jcode=IJART
  • Tools for proximity: helping designers to make sense in the boardroom Leurs, B. The thesis "Tools for Proximity" presents a toolkit that supports the interaction between strategic designers and senior decision makers; it aims to establish cognitive proximity (i.e. shared understanding, overlap in mental models) between these actors in networked innovation. Download
  • Ambulatory mobility and physical activity monitoring of elderly; a pilot study S.T. Boerema, M.M.R. Vollenbroek-Hutten, H.J. Hermen a method to objectively monitor mobility and physical activity of elderly using ambulatory wireless technology during daily living, and studied the monitored physical activity compared to a sedentary population of healthy office workers Download
  • Let's move together! Towards a social, mobile city Geel, L. van, Dols, S., Lu, Y.  This concept aims to make public transportation more accessible for elderly. IRIS calls for volunteering actions of a community of people to help elderly to travel by bus, without having to defer from their own trip.   Download
  • Experience sampling and physical activity measurements to improve workday satisfaction. In Proceedings of the 4th International Conference on Ambulatory Monitoring of Physical Activity and Movement Boerema, S. T., Evers, M., Vollenbroek-Hutten, M. H. M., & Hermens, H. J This paper developed an experience sampling method smartphone app and integrated this with a monitoring app of physical activity patterns using the Promove3D activity sensor Download
  • Monitoring and Improving Mobility of the Elderly. Text is still confidential--

    Describes thesis of Simone Boerema

    Presented at the 8th International Conference on Pervasive Computing Technologies for Healthcare, Oldenburg, Germany.
  • Rapport Inventarisatie Potentiële Gebruikers Belbus Results of a market potential studie for Belbus Download
  • Positive design interventions to address stress at work. Van de Garde Perik, E., Snelders, D., & Geurts, L The GRIP project explored the potential of design to positively support people in balancing job demands and resources, or work and relaxation. Download

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